Short: Angband 2.7.9v6 w/gfx & sound Author: larshau@ifi.uio.no (Lars Haugseth) Uploader: larshau@ifi.uio.no (Lars Haugseth) Type: game/role Replaces: game/role/Angband-279v5.lha ------------------------------------------------------------------------- Angband 2.7.9v6 ------------------------------------------------------------------------- 1. Introduction This is the binary distribution of Amiga Angband 2.7.9v6, featuring graphics and sound effects, both of which are optional. Some of the new Amiga-specific features/updates in this version: - Preferences file 'Angband:user/settings.prf'. - Support for multiple windows (recall/choice/mirror) on KS3.0+. - Faster rendering on custom screen. - Compiled to work on any 680x0 processor. - Shortcuts for SHIFT/CTRL/ALT + direction keys built in. - Tombstone graphics, drawn by Torben Kristiansen. - Infrequently played samples are loaded on demand and freed after use to save memory. For changes that are not Amiga-specific, have a look at the Angband homepage. (See section 7 of this file for the URL) Angband features a comprehensive online help system. You can enter the help menu by typing a question mark ('?') almost anywhere in the game. 2. Requirements - Kickstart 2.04 or newer. - About 1.5MB of available memory. - A program to extract LhA archives, like LhA, LhX or Lx 3. Installation 3.1. Harddisk installation First, select a directory on your harddisk to which you want to install Angband. Substitute the $PATH word used below with the full path to your chosen directory, ie. "DH0:Games" Use the command LhA -a x Angband-279v6.lha $PATH/ to extract the archive anywhere on your harddisk. A directory called 'Angband' will be created there, containing all the necessary files. Insert the two following lines at the end of your S:User-Startup file, or in some script file you run before starting the game: Assign Angband: $PATH/Angband Path Angband:bin ADD 3.2. Floppy installation You'll need two formatted and empty disks. Name the first disk whatever you like, and the second disk "Angband:". After extracting the archive to RAM: or whatever, copy the main executable file 'Angband' to the first disk, then copy all the directories to the other disk. 4. Usage For Amiga specific settings, look at the preferences file 'Angband:user/settings.prf'. When playing for the first time, or whenever you want to create a new character, start the game with the command Angband -n and the game will let you create a new character. To restore a saved game (which are in lib/save directory), use Angband -uName Where "Name" is the name of the your character. You can also use the supplied command 'Angband:bin/ReqChar' like this: Angband -u`ReqChar` For this to work, you'll need to have T: assigned somewhere. If you haven't, use the command 'Assign T: RAM:'. Note that when your character dies, there is still a save file there. Remove obsolete save files now and then. You can backup save files, but that is considered cheating. If you want to change _default_ settings for a new game, create a character called "PLAYER". Then set options (with "=" or menus), save the game, run angband -uPLAYER and get the character killed. Settings in save file "Angband:save/PLAYER" are always loaded when you start a new game. It will say "Restoring Memory of a departed spirit..." when this happens. If you change your character's name, save file name will change too. To see command line options, try "Angband -?". 5. Features Amiga-specific features of this version of Angband are: - Graphics drawn by James Larimer, Thomas H. Davies and Torben Kristiansen. Look at the preferences file 'Angband:user/settings.prf' if you want to turn off the graphics. - Sound effects. The samples are stored in uncompressed 8svx format, and is located in the directory Angband:xtra/sound. If you want, you can include your own samples by just replacing one or more of the files there. Most of the samples are loaded into memory when the game starts, so if you plan on adding some large samples, be sure to have some free chip memory, or the sounds will not be loaded. If you want to turn off individual sounds, just move the sound file in question to the Angband:xtra/sound/off directory. Turning off sound will help if you're low on memory. (Look at the preferences file). - Use whatever monospaced fonts you like. The graphics are scaled to fit the fonts, so they will look best if you use a font with size 8x8, 8x16, 16x16 and so on. But any sizes are legal. If the specified font cannot be used, because it is proportional or if it does't exist, the default monospaced font will be used. - Use whatever screenmode you like. Use the supplied command 'Angband:bin/ReqMode' to find the ID number you wish to use. Look at the preferences file. - You might also want the game to open its window(s) on a public screen. This requires that you have KickStart 3.0 or later. There is a supplied program 'Angband:bin/PubScr', which lets you create a public screen with your desired attributes. Usage: PubScr NAME/A,TITLE/K,SM=SCREENMODE/K,WIDTH/N,HEIGHT/N,DEPTH/N, TOFRONT/S,CLOSE/S Here's an example of how to use this: [ Edit the prefs file to have the line 'SCREEN.name Angband' ] PubScr NAME=Angband SM=0x29024 WIDTH=1296 HEIGHT=430 DEPTH=6 Angband -n If you ommit any of the SCREENMODE, WIDTH, HEIGHT, or DEPTH parameters, the corresponding attribute for the Workbench screen will be used. If you ommit the TITLE option, the NAME string will be used as screentitle. The TOFRONT option moves the public screen to the front of the display as soon as it is created. The CLOSE option is used to close an existing public screen, provided there are no windows on it. Note that if you create a public screen and open one or more windows on it, it will automatically close itself when the last window is gone. Take a look at the script file 'Angband:bin/AngPub' to see how it can be done. Use the following command to run a game on a public screen: AngPub - When using a public screen, the mirror/recall/choice windows will by default also be opened. To turn one or more of these windows on/off, you must edit the preferences file: CHOICE.use N RECALL.use N MIRROR.use N Now the windows will not be used. Alternatively you may simply comment out the line(s) with a leading semi-colon. Note that you can not use multiple windows if you are playing on a custom screen. - Intuition menus to display and execute game commands and options, and to browse the help files. Can be turned off by editing the preferences file. - Graphics in store/equipment/inventory listings, and options to toggle this feature on/off. (Options/Inventory menu). - Scaled-down map of the whole dungeon, like in CWMAngband. Press the 'RIGHT AMIGA + m' key combination to view the map. - The following keyboard shortcuts are built in: - SHIFT + Numeric key 1 - 9 = Run in a direction - ALT + ... = Tunnel in a direction - CTRL + ... = Open door in a direction - The graphics are included in IFF ILBM format in case you want to edit them. To convert this file to the raw bitplane format used by the game, use the commands Cd Angband:xtra/gfx Iff2Raw tiles.iff tiles.raw 32 32 256 256 This requires Kickstart 3.0+, and uses Christian A. Weber's 'iff.library 23.2', included in the xtra/libs directory. 6. Bugfixes Amiga-specific bugs in version 2.7.9v5 that have been fixed: - Some sounds were played with wrong sample-rate. Fixed. - Menus did not work well with MagicMenu. Partually fixed. Deadlocks can still occur when multiselecting checkmarks. This is due to MagicMenu's handling of IDCMP_MENUVERIFY. - Keymap file removed, since it could cause unwanted results with other programs. The keyboard shortcuts that came with the keymap file are now built into the game instead. - The large yellow snake appeared as a large *black* snake. Fixed. Amiga-specific bugs in version 2.7.9v4 that have been fixed: - The menus had unreadable colors on the Workbench screen. Fixed. - When changing options by other means than using the intuition menus, the menus would not be updated. Fixed. - When multiselecting options in the menus, only the first selection would be noticed by the program. Fixed. - When using a staff/wand/rod, a sound would be played even if the magic failed. Fixed. 7. Internet Support All Angband related files can be found at these sites: ftp://export.andrew.cmu.edu/angband/ ftp://ftp.cis.ksu.edu/pub/Games/Angband/Angband-2.7.x/ Be sure to read the newsgroup dedicated to Angband: rec.games.roguelike.angband And check out Ben Harrison's Angband homepage at: http://www.voicenet.com/~benh/Angband/ 8. Author Don't hesitate to contact me for any questions, comments, suggestions, or anything regarding the Amiga version of Angband. And please send me more graphics and samples. :) EMAIL : larshau@ifi.uio.no WWW : http://www.ifi.uio.no/~larshau Lars Haugseth, 13/5-96