QlzBorg 1.0 is a variant of the basic 2.8.3 borg. Changes from 2.8.3: - Broken swords/daggers will be destroyed unless pseudo-id'ed as 'good' or better. - The borg now has an understanding of 'overkill' and will try to attack as efficiently as possible. For example, it will not waste arrows on street urchins, or blow away icky things with fireballs. - Detailed messages about attack strategy. You may want to disable some of these. - New borg commands: < Is the borg prepared for the level above? . Is the borg prepared for this level? > Is the borg prepared for the level below? , Is the borg prepared for level n? - 'Light area' is cast more intelligently. - If it decides it is unprepared for its happy depth it will power-dive from the town until it is prepared, enters a very dangerous situation, or accumulates a respectable amount of loot. - If it encounters a situation it can't handle, it will try to leave the level quickly; if below its happy depth it may decrease its happy depth. It will not use down-stairs to escape, as that will make its recall depth more dangerous. - Recall is preferred to diving. If it recalls past its happy depth it will climb until it is comfortable. - Decreased breeder paranoia. - When casting spells, it will assume that any grid containing a monster is a valid target, allowing it to get the first shot. - When casting ball spells, it may consider grids adjacent to monsters; this allows it to attack groups more efficiently and to attack monsters that cannot be reached by bolts. Eric Bock kobe@micron.net