Update #5 (20 January, 2004) - A fix for the ultra-slow launch problem -- modified init_info() in init2.c so that the game won't try to recreate the *.raw files every time it gets launched if compiled without the CHECK_MODIFICATION_TIME compile time option. Update #4 (14 June, 2003) - Added vers resources. - Reverted my numpad key trigger change - Made it compatible as far back as Finder 6.0/System 4.2 (System Tools 5.0) Update #3 (8 June, 2003) - Turned global optimiser on. It runs significantly faster on *very* old machines than the previous builds. Update #2 (3 June, 2003) [angband-293-mac-old.sea.???2] - Restored random artifacts to make it (almost) full featured -- this involved changing the allocation method of lprobs and ltotal arrays in randart.c; they are dynamically allocated and freed before the game finishes initialisation. - Reworked segmentation scheme so that the game should be even more memory efficient. - Related to the above, I moved player_flags() from files.c to xtra1.c so that files.c can be purged more efficiently (xtra?.c is a part of two or three resident segments). Update #1 (1 June, 2003) - Colour support now relies on presence of Color Quickdraw and not on System Software versions. - Forgot to set the HighEventAware flag (irrelevant on Sys 6, but necessary for it to receive AppleEvents on Sys 7 or greater). - Restored the monster AI options, because it works perfectly well on modern machines too. - Fixed Finder out of memory crashes when not using MultiFinder on System 6. Contrary to what Apple documents from that era said (!), I shouldn't have closed working directory refnums by myself. Angband 2.9.3 for Classic Macintoshes Files: angband-293-mac-old.sea.hqx - the game itself angband-293-mac-old.sea.txt - this file Requires: Any Macintosh (including B&W 68000 ones) running System Tools 5.0 (Finder 6.0/System 4.2) or greater and 2 Mega bytes of RAM, but requiring installation of the Classic Environment on OS X. It needs about 950K of memory, but I set SIZE to 1000K just to be on the safe side. You might be able to *lower* the partition size... It runs B&W under B&W machines (of course). Unlike the ANGBAND_LITE_MAC compile-time option, it's got macros, info.txt files and various pref interaction commands. You can use up to four terminal windows. Major omission is the support for sound effects and graphics tiles. // pelpel (pelpel@zak.att.ne.jp)