The patch xpj_patch.pat is a patch that adds the projected view to angband, and varients based on angband. This is a 3d view that works in X windows. You can use the -g command line option to toggle whether monsters and objects use graphical tiles. This patch requires 16x16.bmp to work. You can edit the tile size, and what the walls look like by editing the compile-time flags on the top of main-xpj.c The normal 16x16 setting requires a large 16bit colour (virtual) screen to work. This port uses a user-editable 16x16 font in the font directory. Feel free to use this in other ports to the game. This port will work with my bigscreen patch, if it is turned on in your varient. Note that this patch is not the same as the code in Zangband. Zangband has a wilderness - and uses an extension to make the trees look right. Extra code is required to make pillars stand up, and trees look good. See cave.c, files.c and types.h in Zangband for the modifications that store the extra information for the terrain tiles. Steven