Mr.Hoge released new version; Hengband 1.1.0 RC2 Here are archives of Hengband 1.1.0 RC2 Source archive: hengband-1.1.0RC2.tar.gz 16x16 tile graphics file heng_graf.tar.gz Windows binary (Thanks to @nothere): hengband-1.1.0RC2-win-eng.zip Macintosh binary (Thanks to Kuwa): hengband-1.1.0RC2-68k-eng.sit.bin hengband-1.1.0RC2-ppc-eng.sit.bin 1.1.0 RC2 has new in-game editor of auto-picker/destroyer. Press the _ key to enter the editor mode. Basic usage of the editor is almost same as vi, and also has emacs like commands. Most commands is always displayed on the first line and the right half of the screen. For example, you can press ^I to choose an item from your inventry/equipment/on-floor, and insert name of the item into the preference text, and then can press ^S to make this item to be automatically destroyed. Important commands 'a', 'i' or ^Q : Enter insert mode from command mode ESC or ^Q : Return to command mode from insert mode 'q' : Quit the editor (command mode only) 'hjkl2468' : Move cursor (command mode only) ^B ^N ^P ^F : Move cursor (always) ^I : Choose an item from inventry/equipment, then insert its name ^S : Rotates action (pick up / destroy / leave on floor) ^U : Rotates idendify state (identified / unidentified / ...) Changes from hengband 1.0.11 to hengband 1.1.0 RC2 : - Splited Life realm into two and new spells added; New 'Life' realm and New 'Crusade' realm. - Speed system modified; multiple-moves got fewer at early stage. - Vi-like in-game editor(the _ key) of Auto-picker/destroyer preference. - Character background can be edited by player at birth. - Auto-destoy/Auto-inscription is now performed just after identify objects (like auto-squelch). - Indicators of temporal effects(status bar) are now have variable size and position. - new option view_unsafe_grids from Unangband; Unkown grids that have not beed trap detecteted are marked with gray 'x'. - new option disturb_trap_detect from Oangband; disturbs you when player is running out of trap-detected area. - new option alert_trap_detect; alerts you with message when the player is moving out of the trap-detected area. - Ninja can now throw(v) Iron Spikes in the Arena. - Known monster level is displayed together with monster name in look command. - The game loads only either pickpref-.prf or pickpref.prf, not both. - Fake inscriptions({cursed} {empty} etc..) are not hidden under real inscriptions. - A stack of more than 23 objects on floor can be listed when easy_floor is on; you can scroll the list with the enter key. - Expanded limit radius of light from player's light source. - Downstairs don't become 'very long stairs' when ironman_downward is on. - Added Essence of Slay human and Essence of Warning for Weaponsmith. - Added new monsters. - Default color of permanent walls is now Light Umber. - Added a few new tiles. - Some bugs fixed. --------------------------------------------------------- Visit our web page! http://echizen.s5.xrea.com/heng/eng-hengband/ And see the world score board with screenshots! http://echizen.s5.xrea.com/heng/eng-hengband/score.html --------------------------------------------------------- Mogami