MunkWorks home page http://pages.infinit.net/munk e-mail: robert2@videotron.ca ____________________________________________________________ "MunkWorks" scenery preview document This scenery preview contains the first few miles of the Munk4, Canyon scenery. "MunkWorks" scenery consists of four packages occupying a location 500 miles east of Porto Alegre, off the coast of Brazil in the Atlantic ocean. This precise location was chosen as a tribute to Manfred Moldenhauer, the inventor of Scasm, to which the author is grateful. "MunkWorks" scenery is replete with complex structures, rock formations, dozens of animals, hundreds of obstacles, geometrics, dunes, plateaus, mountains and waterfalls, thousands of trees, plants, bush and shrub. All "Munkworks" sceneries contain thoroughly precise navaids, VOR, DME, ADF, ILS, MM, IM, OM, GP, LOCALIZER, ATIS and Landme. Over 5,000 hours of design and programming and a million lines of code have gone into the making of this rich and extensive scenery software. Advance design techniques allow "MunkWorks" scenery to run smoothly at a fast frame rate. So you retain the pleasure of feeling your craft perform as you fly through the stunning scenery before you. ____________________________________________________________ Munk1 - "Jungle" - A rich and opulent jungle where you will spot dozens of animals as you fly over rock formations, hundreds of trees and plants ( 830, to be exact ), and bushes ( 411 ). Explore the river labyrinth ( over 28 miles long, multiplied by several estuaries extending it beyond 100 actual flight miles ) at low altitude and locate the hidden jungle airstrips ( 11 ) and helipads ( 3 ). Or fly at altitude and use your navigation equipment to find them ( full navaids, ILS, and LandMe provided in each scenery ). You can also veer off to the center and land on the "Crag" airfield located inside a flooded volcanic crater. Chopper pilots will appreciate the unusual view from the helipads. ____________________________________________________________ Munk2 - "Metry" - This scenery is for pilots who want to test their precision flight skills. It consists of a geometric obstacle course ( 24 miles long ), contained within a corridor that appears as you approach. Take off from the shore strip, the plateau airfield or the helicopter pad and fly into the unknown. 200 obstacles await you. A new challenge at every turn. To make things more interesting, you can try flying the Metry scenery at night. Main objects glow colorfully in the dark from dusk till dawn making it possible, though difficult, to fly through the "Metry" maze in the dark. At the sparse and normal density settings, you get full night colors at night; the dense and very dense settings give you partial night colors. ____________________________________________________________ Munk3 - "Sand" - This advanced obstacle course requires solid aerobatic skills. Take off at either end of the scenery on elevated sand dune airstrips ( or from the recessed helipad, contained within a circular sand dune of its own ) and make your way through 51 air miles of sand dune obstacles. You'll need to apply all of your skills to complete this one. Fly your aircraft or helicopter through secret doorways, automatic irises, inclined passageways, tunneled spheres, angular cylinders and elongated ducts. Once you think you've finally beat this one, try it at night. The "Sand" lights up to a glow from dusk till dawn. ____________________________________________________________ Munk4 - "Canyon" - This rock formation twists its way through 28 miles of panoramic scenery. Follow the canyon river as it spills down from a plateau waterfall toward five cascaded falls, to end up in a 1650 foot drop to sea level. Or take off from the sea level airstrip, facing the grandfalls, and squeeze your way between the twin peaks, canyon faces, river bed trough and into the canyon passageway. Chopper pilots have their own two helipads, mounted on cup-shaped rock formations, each of which is located at the foot of a fall. Enjoy the view! But not too much, this is a skill demanding flight path. When you've grown familiar with the scenery, change the density setting. This will transform your canyon into an entirely different looking formation. Try another density. You have four choices, and as well the standard shaded texturing of the very sparse density setting. ____________________________________________________________ ____________________________________________________________ Each of the four "MunkWorks" sceneries also includes a drome mountain. This hollow formation contains two airstrips and a helipad. How do you get in? Or out? Find out for yourself. It's part of the thrill of flying "MunkWorks" sceneries. With Munk2, the "Metry", you get a suspended boulder with a flat top located at the center of the "MunkWorks" scenery zone. A practical place to take a break, fuel up ( the fuel pod is next to the helipad ) and get ready for your next flight adventure. The "Shoal" and the "Luger" are other jump points, ones you can land on before further exploring your incredible "MunkWorks" scenery. Be on your guard as you approach the "Luger" military runway, this may not be a friendly place to visit. Hit the "Landme" X and your flight sim craft will head for the nearest of 9 main airstrips ( Bigfall East, Crag North, Crag South, Shoal West, Shoal East, Grandfalls Spike, Metry Shore, Luger West, Luger East ). Bad weather? Can't find your way in the dark? Just tune your navigation equipment to NAV1, VOR1, DME1, NAV2, VOR2, DME2, or ADF. All "MunkWorks" runways, including the helipads, have their own frequencies for instrument flying, including regulation slope 5 ILS approaches to main runways. When you select any "MunkWorks" airfield from the "Airport" menu, your flight instruments are automatically tuned in to the next airstrip in your current heading ( NAV1, VOR1, DME1 ), as well as to the strip you selected ( NAV2, VOR2, DME2 ). For helicopter pilots, selecting a heliport from the "Airport" menu sets the NAV1, VOR1, DME1 for the next heliport in your current heading. This makes it simple to find your way around. Just head for the nearest airstrip at the heading you are already in. If you're going to Crag South, Crag North, Shoal East, Shoal West, Metry Shore, Bigfall East, Bigfall West, Luger West or Luger East, tune in your navigation equipment and select EFIS/CFPD. Slope 3 indicators will take you there with FAA specification OM, MM and IM marker signals, GP and localizers to guide you in safely. ____________________________________________________________ "MunkWorks" sceneries are loaded with features: - a fast frame rate for a smooth operating craft. - rich, abundant, colored and highly detailled textures in all sceneries. - specific density settings for each scenery package. In Munk1, the "Jungle," each higher density setting adds more trees, plants and bush. The ground is also transformed by the density settings. In Munk2, the "Metry," sparse and normal settings produce simple surfaces; dense and very dense settings draw shaded texturing. Also in the "Metry," sparse and normal settings light up objects at night fully; dense and very dense settings light them up partially. In Munk3, the "Sand," sparse and normal settings produce simple surfaces; dense and very dense settings draw shaded texturing. In Munk4, the "Canyon," density settings allow you to select one of 4 rock face textures, as well as a shaded texture option. - the "sparse" and "normal" scenery complexity settings are designed for slower setups with less RAM. "MunkWorks" scenery will provide a fast frame rate at these settings, even on a 25 Mhz processor with 4MB, making it operational on virtually any machine. - the "dense" and "very dense" scenery complexity settings are for faster setups with more memory. The true richness of "MunkWorks" scenery can be fully enjoyed on these machines at a "very" fast frame rate. 3D accelerator cards will further enhance "MunkWorks" sceneries. - "MunkWorks" scenery maintains a high degree of detail at the "normal" density scenery complexity setting and provides adequate detail at even the "sparse" setting. - Munk2 and Munk3 sceneries light up at night, from dusk till dawn, allowing for "pilotage" at night, without flight instruments. - all runways light up at night. Most runways have the standard ID markings. Main runways are equipped with colored threshold lights and approach strobes. - fully detailed and thoroughly constructed rock formations, trees, animals and plants made of authentically detailed textures. - dozens of animals ( ostrich, antelope, crocodile, camel, elephant, ape, ara, giraffe, hyena, rhinoceros, lion, hippopotamus, zebra and tiger ). - 830 trees and plants (acacia, oak, fern, giant aloes vera, palm trees, bush and more ). - 1000 obstacles of many kinds: geometrics, dunes, rock formations, plateaus, mountains, waterfalls, trees, animals and plants. - automatic, multiple step mechanisms that activate as you approach and fly away from them. - several elevated runways on hardened surfaces with desensitized edges so you can roll off the plateau, mountain or dune into the air without crashing. - all "MunkWorks" scenery software include full navigation frequencies for each landing strip: - ATIS and COM for each airfield, whether aircraft or heli. - NAV1, VOR1 and DME1 for each aircraft airfield. These are set to the next airfield in your current heading when you select an airstrip from the "Airports" menu. - NAV1, VOR1 and DME1 for each helicopter pad. These are set to the next helipad in your current heading when you select a helipad from the "Airports" menu. - NAV2, VOR2 and DME2 for each airfield, whether aircraft or heli. Set to your current airfield or helipad at the correct heading when you select it from the "Airports" menu. - ADF for each airfield, whether aircraft or heli. ( note: the ADF must be set manually in "Flight Simulator" ) - ILS frequencies for EFIS/CFPD assisted landing on 9 main runways ( Crag South, Crag North, Shoal East, Shoal West, Metry Shore, Bigfall East, Bigfall West, Luger West, Luger East ). - the "Landme" feature is supported for 9 runways ( Bigfall East, Crag North, Crag South, Shoal West, Shoal East, Grandfalls Spike, Metry Shore, Luger West, Luger East ). - crash detection on more than 90% of objects. This is more than twice what is available in most sceneries (including original "Flight Simulator" sceneries), so watch out for the trees and animals. In fact, watch out for almost everything. - fuel pods on main airstrips for automatic refueling. ( note: Flight Simulator requires you to bring your craft to a standstill for refueling to occur. ) ____________________________________________________________ Minimum equipment required: - 486 processor running at 25 MHz minimum speed with 4 MB Ram. ____________________________________________________________ - Installation: - FS5.1, FS6, FS95 and FS98 versions: - in the flight simulator "SCENERY" directory, make a new directory called "MUNK" - make a new directory under "MUNK", called "SCENERY" - make a new directory under "MUNK", called "TEXTURE" - place your PREVIEW.BGL into the "MUNK\SCENERY" directory. - place all of the ".R8" files into the "MUNK\TEXTURE" directory - when you activate your "MunkWorks" scenery from the scenery library, the scenery area type is "local". nb: "MunkWorks" scenery can be accessed in FS98 by selecting the FS6 Version option in the "Airports" menu. nb: save a copy of the "world.vis" file which is in the flight simulator directory called "scenery". this file contains your scenery library settings. if you lose these settings, just copy "world.vis" back into the "scenery" directory. ____________________________________________________________ Navigation frequencies ( for the scenery preview only ) : runway name COM1 NAV1 deg NAV2 deg ADF Canyon 20 118.75 109.35 271 109.25 180 226 Canyon Heli 20 118.75 109.40 90 109.30 180 227 nb: NAV1, VOR1, OBI1 is set for the next airfield at your current heading when you select an airstrip from the "Airports" menu. nb: NAV2, VOR2, OBI2 is set to the current airfield and heading when you select an airstrip from the "Airports" menu. ____________________________________________________________ Enjoy! Munk Preview is Copyright (c) Pierre G. Le Blanc 1998. All rights reserved. Munk Preview can be freely distributed. However if the program is distributed it must contain all the original code and files, and not be altered in any way. LIMITATION OF LIABILITY: THE MATERIALS ARE PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED WARRANTY OF ANY KIND INCLUDING WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT OF THIRD-PARTY INTELLECTUAL PROPERTY, OR FITNESS FOR ANY PARTICULAR PURPOSE. IN NO EVENT SHALL I OR ITS ANY SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER ( INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF INFORMATION ) ARISING OUT OF THE USE OF OR INABILITY TO USE THE MATERIALS, EVEN IF I HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME JURISDICTIONS PROHIBIT.