-1.0.1- Fixed priest/paladin spell list, dungeon books were broken Changed title in files.txt, 'V' command gives correct info now Removed limit on number of traps when in nightmare mode Activations of wands/staffs/rods/artifacts do not use player level anymore -1.0.2- Nightmare mode clears the map every player turn now, instead of each round When in astral and nightmare modes, cannot get below level 97 when descending more than one level at a time Also, does not continuously forget the map Astral characters can now move through walls, and start with lanter/oil or torches, as walls are not lit up Choose classes at start of game. Hit ESCAPE to stop choosing classes Got rid of restriction on rogues/tricksters that they could only have one other class, can't remember why I decided to do that anyway... Half-elves can only have 2 classes now, not 3 Gets attribute bonuses/penalties from all classes now Second class now needs twice as much experience, third *3. fourth *4 Skills are an average of what is granted to each available class HP are based on average of hitdie from all available classes Mana/Piety are displayed regardless of which class is active, and are initialised properly at character birth Added realm information on character info screen. Character can have a magery realm (magic or illusion) and a prayer realm (holy or death) Equipment : spellcasters get first spellbooks, everyone except monks gets a melee weapon, archers and rangers get a missile weapon and ammo Warriors : chainmail Mages or Illusionists : wizard hat Priest or Death Priest : ! of cure critical wounds Rogue or Trickster : scroll of teleport Ranger : fur cloak Paladin : large metal shield Archer : potion of speed Berserker: ! of berserk strength Monk : pair of sandals Changed brand_ammo to be more efficient (thanks to takkaria) Boosts to infravision/stealth (from spells, potions, etc) give +3 now Added scroll of Mundanify, returns weapon or armour to base type, without enchantments -1.0.3- Changed Elf to Grey-Elf - has sustain intelligence as well as resist light, intelligent but weak, good at devices, poor at melee, 2 classes, likes bows Examining an item in the home displayed the item as if it was identified, even if it wasn't. The spell-info for the mage's fire-bolt spell was used for the stone to mud spell. Potions of life will now restore stats before healing to provide full health even if CON was drained. Berserkers now gain the effects of berserk rage while confused or cut (in addition to potions/spells and being near death), and while raging gain better bonuses to hit, bonuses to damage, and worse AC Berserkers can now stun monsters only when scoring a critical hit Added potion of rejuvenation - restores 1/3rd of total HP and mana Unworking spells (from illusion/death realms) are not shown in books anymore Boccob's and Bigby's books have the right spells in them now