These files are a bugfix build of the files with the same names (with 2 at the end removed) in angband/Variant/OAngband. Yesterday's uploads are obsolete. Sorry for your trouble and disk space > clockwork maintainer. (On these uploads) - I introduced a memory leak while I rewrote update_noise m(_ _)m - Better fix for the memory leak problem -- I removed dynamic memory allocation because I realised that the arrays allocated doesn't have variable length. - As a bonus, the following official patches for Standard Angband 2.9.2 are applied. The most noticeable one, I guess, is easy_open.diff -- open doors under your feet and broken doors are now properly ignored. buffer_len.diff - where applicable cheat_know.diff easy_open.diff empty_device.diff exit_failure.diff g_info_init.diff - paranoia info_error_checking.diff - where applicable mark_stairs.diff message_color.diff potion_of_life.diff righteous_typo.diff (against info.c) (Original upload notice) OAngband 0.5.2 for the Macintosh OAngband written by Bahman Rabii (bahman@topped-with-meat.com) Mac port compiled by pelpel (kazuo@sta.att.ne.jp) oangband-052-mac-68k.sit.bin - 68020+ oangband-052-mac-ppc.sit.bin - PowerPC native oangband-052-mac-crb.sit.bin - Carbon (OS X or OS 8/9 + CarbonLib) oangband-052-mac-xxx.sit.txt - This file Made from almost stock source + Mac support files modified by myself, which are found in clockwork Mac directory (carbon) and Pern CVS (classic+carbon). Since I changed key sequences generated by keypad keys from ^_K\r to ^_K\r to make them macroable, appropriate update to pref-mac.prf was necessary - I forgot to do so when I uploaded Gumband 2.1.8a first (^ ^;) Since the new flow code uses an non-standard GCC extention to the C language -- syntax sugar for alloca(), however they say it's different from alloca(), it's the same -- I was forced to rewrite a function in cave.c. I hope this hasn't introduced bugs. In fact, I remember CodeWarrior 6 has a #pragma to enable this, but the Mac 68K runtime architecture has rather strict restriction on use of stack, so it might crash the game if it weren't modified to use heap, anyway. Big screen support should work this time -- resize the Angband window to see what happens. OAngband is very explicit with regard to its ASCII-only policy, or I understand so, but I'm too lazy to remove the graphics menu -- it just gives you an error message when you choose it. I included sound effects taken from the Standard Angband. The Classic (68k + ppc) binaries use slightly different preferences format from the most Mac ports -- they remember tilewidth and height for each window -- so please remove old "OAngband Preferences" in your preferences folder, or it can give you a Type 1 error. I used OAngband version number (0.5.2) in an attempt to prevent this. // pelpel (kazuo@sta.att.ne.jp)