13-01-2001 Unangband 0.4.8f Bugfix release - Fixed a problem where monsters would get stuck inside unknown jammed doors. - Removed some debugging code. - Fixed bug where spear/ray of light and wall spells would not correctly affect grid/items in grid. - Fixed bug where stinking cloud would not do enough damage. - Fixed bug where detect magic/detect curse were providing wrong information. - Fixed bug where thorny bushes would injure you while standing in them as well as moving through them. - Fixed bugs where objects and monsters would be placed in trees and rubble. - Fixed bug preventing you crossing trees/rubble. - Reorganised human monsters, so that 'p's are now priests (including paladins), 'q's are now mages (including rangers), 't's are now thieves and warriors, and ensuring that all human monsters and uniques are distinguished (Since there are so many). Regularised 'h', 'l', 'o', 'O', and 'T' monsters to match.