This is a daily CVS compile from the service provided by Scott Holder at http://angbandcvs.homedns.org/ I have uploaded this as the current windows version is considerably out of date and the CVS is now stable. It incorporates the following changes from standard 0.5.2b: ### Game-play ### - Dropped down effectiveness of healing spell of a monster. - *identified* status of an object will be lost when a rune is applied. - Changed some routes between maps. So that a meaningless loop is removed. - Implemented the Obvious Flags set for ego items. - Resistances and abilities of average items and base item of ego items will be known as soon as identified. - 'I'nspection of *Identified* item will always reveal all its true abilities regardless of Save File Option. ### User Interface ### - 'I'nspection of *Identified* items doesn't display annoying 'It does not...' descriptions, and display a simple supplement; 'You know everything about this item.' - Variant_save_feats will be automatically turned on as soon as character is loaded. - All Save File Options are now default for new save-file. ### Bug fixes ### - Fixed bug which causes crash when fire/throw command is used. - Potion of death didn't kill you. - Fixed bug which causes crash when cheat death is used at Wizard mode. - Fixed bug of object detection spell. - Fixed bug where teleport level was used at surface only map like Lake Town. - Fixed wrong room descriptions of pits. - Fixed bug where teleport-to spell of a monster may place player on Chasm. - Fixed bug which prevents saving Ego status of musical instruments. - Fixed bug which cause wrong 'may' flags to be remained after applying rune to some object. - Fixed bug which prevents displaying earth quake ability of a weapon. - Fixed bug which display meaningless '-more-' prompt when you press '=' at startup (only when random artifact is re-rolled).