This unnamed Angband is based on the Angband pre-2.9.1 code, with modifications. It incorporates the monster light patch by Dr Andrew White. In particular, unnamed Angband adds an additional 196 features to the dungeon, including new traps, water, ice, lava, boiling mud and water and chasms. These are detailled in f_info.txt and defined using additional fields and flags documented in the same file. Monsters should be able to traverse various terrain types depending on additional flags in r_info.txt. Lakes and rivers will be generated through some dungeon levels. Monsters can now cast spells out of line of sight of the player, including summon spells. You will be warned in some circumstances when this is happening. Confused monsters will attack and breath against other monsters. Combat has been modified slightly so that melee attacks against monsters are reduced by the monster AC, much in the same way as melee attacks against the player are reduced. To compensate, monster hit points are scaled down by the same factor (Internally), depending on their armour class. It has the added benefit of making spell attacks against heavily armoured monsters more powerful. Missile weapons now use the same algorithm as melee weapons. Note that missile weapons do not have their damage reduced by AC, so they should remain (approximately) as effective. A more detailled list of changes is available in changes.txt. Rough notes on the future direction of this version are available in future.txt. Heavy play testing and debugging is still required. See bugs.txt.