Welcome to ZAngband! ==================== Version: 2.2.8 (15th December 1999) Created by the ZAngband DevTeam. Please report any bugs to Robert Ruehlmann < rr9@angband.org >. For more information about ZAngband visit: "Thangorodrim - The Angband Page" : http://thangorodrim.angband.org/ zangband-2-2-8-src.zip ... source code archive zangband-2-2-8-win.exe ... Windows95/98/NT version zangband-2-2-8-dos.zip ... DOS (386 or better) version ----------------------------------------------------------------------------- Changes in ZAngband 2.2.8: -Extended the online helpfile system significantly (case-insensitive searching, links into specific sections of a help-file). -Updated large parts of the documentation, and added a modified version of Chris Weisinger's Angband Newbie Guide. -Added Tom Morton's 'fake artifact names' patch. Inscribing "a Foo" with "#'Bar'" will display the item as "a Foo 'Bar'". -Added magical figurines, statues, and corpses (corpses are turned off since they can't be resurrected yet). -Changed the way game-created inscriptions work. They're seperate from player inscriptions now. No more problem with priests cursing and scrolls of remove curse that mess up your own inscriptions. -Various changes to the Mindcrafter: - Dimension Door is back. At level 40. - Psychometry becomes Identify at level 25, not 40. - PSI damage only affects opponents that can see you (affects neural blast, mind wave, as well as a Trump spell, a mutation and a racial power). - Psychic Drain is always a radius-0 ball, not bigger. - Adrenalin Channeling only heals when the player isn't already 'heroed' ('herofied'? 'heroficated'?) and hasted. - Precognition also gives Detect Doors at level 5. -Added multiple message tracking (ie. 'You tunnel into the granite wall <30x>'). -Added a health display to the pet knowledge, extended the pet commands and tweaked pet behavior somewhat. -Introduced pref files for options (for new savefiles). -Made amendments to various quests by Shayne Steel and their rewards. -Added several monsters. -Rebalanced and modified many monsters. -Monster groups now appear "scattered". -Added conical breath attacks. -New ironman option: Nightmare mode. It isn't even remotely fair. -Made some changes to the wizard commands. -Improved the documentation of the *_info.txt files. -Resting at the Inn now restores hit-points and mana. -Increased the ratings of the 'miniature cell' and 'interlock' vaults. -Modified the messages for some spells casted by monsters. -Restricted the rewards for killing monsters to uniques. -Added a new scroll 'of mundanity'. -New weapon type - the 'Diamond Edge' sword which has the vorpal flag. -Chests now use the '&' symbol and have more varied colors. -Decreased the levels of certain rods. -Lucerne Hammers are now 'polearms'. Turmil is now a 'blessed' blade. -Players should now be cautious when throwing certain potions! -Tweaked the naming of random artifacts. -Changed various monsters to allow them to speak and added relevant entries to monspeak.txt. -Monsters with KILL_BODY will now perform an attack on other monsters blocking their path rather than insta-killing them. -Added 8x8 graphics tiles for the new monsters and items. -Numerous spelling and grammar changes in, and additions to, various flavor messages. -Added code to support monster invulnerability and vampirism. -Removed the 'Unbiased RNG' option. -Separated chaos and confusion resistance and added RES_CONF to several artifacts and other objects. -Changed the colors on some traps and added a new trap. -Removed the requirement that destroyed levels be 'boring'. -Disabled bones file production. -Updated the names of certain windows. -Made the autoroller a bit friendlier. -Added support for HTML help files to the Windows version. -Reduced the cost and level of the 'sterility' mutation. -Chaos Warriors can no longer get the 'You attract the attention of a chaos deity' mutation. -Aggravation no longer annoys friendly monsters. -Tweaked 'star' spells to allow rays to be fired in all directions. -Due to popular demand, multiple rings are supported. Additional rings can be obtained upon reaching an appropriate level. -Made amulet, potion, ring mimics slightly more troublesome. -Charging items now have a darker colour in inventory. -Lifted many shopkeepers from CthAngband, no more five copies of the same 5k shopkeeper (unless the RNG is really after you). -Changed the savefile version numbering somewhat, to prevent problems with the savefiles of development versions. -Fixed a bug in patterns in *greater* vaults that made it impossible to walk them. -Fixed a bug that crashed the ^Q command now and then. -Added a missing entry to timefun.txt. -You can now teleport into forested areas. This will prevent getting trapped in the wilderness. -Fixed a bug with tunneling. -Another attempt at fixing the 'more-than-seven-unnamed-Nazguls' bug. -Fixed a bug which could cause crashes when *id-ing* an object. -Fixed a bug that prevented monsters from casting spells correctly. -Fixed a bug in the wand/rod selling code. -Fixed a bug with '.' and ',' in the roguelike keyset. -Fixed an over-correction in the 'distance' function. -Fixed a bug that allowed *huge* vaults to be placed partially outside of the level causing crashes or strange bugs. -Fixed a bug with the 'unified commands' option that allowed you to perform certain actions when blinded or confused. -Fixed a bug that caused thrown/fired objects to look strange with graphics turned on. -Fixed some problems in makefile.ibm and makefile.std. -Split the dungeon generation code into smaller files (generate.c, grid.c, rooms.c and streams.c). -Changed the compiler optimization flags for the DOS version to work- around a bug in DJGPP that could cause ZAngband to hang when compacting items. -Added main-lsl.c from Angband 2.7.9v6. This is untested. -Removed some unused savefile code. Older changes are listed in the file z_update.txt (included in the archive).