Welcome to Zangband! This is the source code release of Zangband 2.1.1c. Any piece of my code may be used in any freeware/pd version of Angband (meaning all versions where you do not ask for money). Robert Ruehlmann ( rr9@angband.org ) "Thangorodrim - The Angband Page" : http://thangorodrim.angband.org/ ----------------------------------------------------------------------------- ZAngband 2.1.1c -Fixed the 16x16 tile for hobbit characters. A beer mug is fitting for a hobbit, but it was still a bug. ;-) -Fixed another bug in the creation of quest levels. -Allowed all characters created in pre 2.1.1 versions of ZAngband to choose the number of quests when loading the savegame. You may have to leave and reenter the current level, if it's a quest level. -Only Uniques will now resist disintegration effects. -The last questmonster now drops all carried items, the normal monster drop and one reward item when you finish the quest. -Reward drops are no longer added to the monster knowledge. -Fixed the problem with the transparent color of the 8x8 bitmap. ZAngband 2.1.1b -Quest message pluralization fixed (again). -No more extremely out of depth quests for new characters. -Desintegration spells like "Fist of force" can destroy walls. -Reflection works now. -Corrected the new tiles for spirit naga, angel, and blue jellies. -Creation of artifact arrows/bolts/shots with scrolls of artifact creation is allowed again. Zangband 2.1.1 - Paralysis attacks on a paralyzed player always do at least one point of damage. This should prevent "infinite paralysis" from floating eyes. - Added circular rooms from Dag Arneson Ying-YAngband. - Fixed a bug that allowed the creation of artifact-arrows, -bolts, and -shots with scrolls of artifact creation. - Adam Bolt's tiles are now finished and every monster/object/spell effect has a tile. - The roguelike commands to show game time (the ' key) and to activate the racial power/mutation (the O key) work now. - Toned down the TY-curse a bit. - Implemented the item flavoring code from Angband 2.8.3. - Mindcrafter powers are correctly displayed in the spell-list window and don't crash the game anymore. - The windows version now supports switching between ASCII, old tiles and Adam Bolt's tiles (with transparency). I also fixed the "double-step bug". - Added a sound-event for the "Hitpoint Warning". - Pets will no longer pick up/destroy items. - Implemented Greg Harvey's patch that adds the macro code from 2.8.3. - Added Heino Vander Sanden's QAngband quest code with big help from Dean Anderson. I fixed some bugs in the quest code and the quest messages are correctly pluralized. - Fixed some bugs in the autosaving code. - Fixed a bug in the monster-AI code. - Fixed a bug in the random activations of the mutations, the effects appear less often now. Old changes (versions 2.0.0 - 2.1.0): Listed in the file z_update.txt (included in the archive)