This is Zceband 2.1.2, a variant of Zangband 2.11c. zceband-212-src.zip is the source; zceband-212-win.zip is the Windows precompiled version. Changes to Zceband 2.12: - Multiple message tracking. "You tunnel into the granite wall. <30x>" - The game-crashing bug has disappeared. - Players start with a larger basic inventory. - A 'fiend' race. It's...different. Fiends may not wield weapons or bows, and may not wear lights, cloaks, gloves, or boots. However, it's intended to be a warrior race. - Angband 2.8.5 line-of-sight algorithm. - Maps may be much larger than normal. - Fixed the bug with multiple-projectile weapons. - Increased the maximum number of random quests to 125. (Note that using this number would produce a quest on every level) - Added crushing ceilings. - Added barrels. - Added the Doom monsters. Changes to Zceband 2.11 from Zangband 2.11c: - Zangband 2.2's pet menu has been added. - Chaos warriors may choose their patron at startup. - All chaos patrons grant some bonus abilities. - Two new uniques to replace Qlzqqlzuup and Vecna. - Three new chaos patrons: Qlzqqlzuup, who mostly summons monsters, and grants a 'summon monster' ability Vecna, who grants a 'mind blast' ability Id, who is inspired by too much Doom :) He provides Doom-like weapons at various levels. (Note: most of the multiple-projectile weapons - such as the shotgun - are somewhat peculiar when fired at diagonally adjacent monsters, and tend to miss. This is a 'feature' of Angband's bolt system.) - Experience gained from a particular monster type decreases as more monsters of that type are killed. - Weapons and armor may be given altered damage dice/base ac. Eric Bock ebock@uswest.net