Diffusion Pseudo Time (DPT) is a pseudo time metric based on the transition probability of a diffusion process (Haghverdi et al. 2016).
destiny supports DPT
in addition to its primary
function of creating DiffusionMap
s from data.
library(destiny) # load destiny…
data(guo) # …and sample data
library(gridExtra) # Also we need grid.arrange
DPT
is in practice independent of Diffusion Maps:
par(mar = rep(0, 4))
graph <- igraph::graph_from_literal(
data - + 'transition probabilities' - + DiffusionMap,
'transition probabilities' - + DPT)
plot(
graph, layout = igraph::layout_as_tree,
vertex.size = 50,
vertex.color = 'transparent',
vertex.frame.color = 'transparent',
vertex.label.color = 'black')
However in order not to overcomplicate things, in destiny,
you have to create DPT
objects from
DiffusionMap
objects.
(If you really only need the DPT, skip Diffusion Component
creation by specifying n_eigs = 0
)
## 'as(<dsCMatrix>, "dgTMatrix")' is deprecated.
## Use 'as(as(., "generalMatrix"), "TsparseMatrix")' instead.
## See help("Deprecated") and help("Matrix-deprecated").
The resulting object of a call like this will have three automatically chosen tip cells. You can also specify tip cells:
Plotting without parameters results in the DPT of the first root cell:
TODO: wide plot
Other possibilities include the DPT from the other tips or everything
supported by plot.DiffusionMap
:
TODO: wide plot
grid.arrange(
plot(dpt, col_by = 'DPT3'),
plot(dpt, col_by = 'Gata4', pal = viridis::magma),
ncol = 2
)
The DPT
object also contains a clustering based on the
tip cells and DPT, and you can specify where to draw paths from and
to:
You can further divide branches. First simply plot branch colors like
we did above, then identify the number of the branch you intend to plot,
and then specify it in a subsequent plot
call. In order to
see the new branches best, we specify a dcs
argument that
visually spreads out out all four branches.