swarm.defobj
Interface SymbolC

All Known Subinterfaces:
ErrorC, EventTypeC, WarningC
All Known Implementing Classes:
SymbolCImpl

public interface SymbolC
extends CreateC, CreateS, GetNameC, GetNameS

Object defined as a distinct global id constant.. A Symbol is an object created with a fixed name. It has no behavior except to get the name with which it was created. A Symbol is typically used to define unique id values which are assigned to global constant names. These names, capitalized according to the recommended convention for global object constants, are used by some libraries as flags or enumerated value codes in arguments or return values of messages. Ordinarily, a symbol is created with its character string name matching the global id constant to which it is assigned. These global program constants can then provide a minimal level of self documentation as objects. Subtypes of Symbol can extend the base of a named, global id constant to establish further components of a global, constant definition. A symbol is fully creatable using standard Create messages. A character string name must be supplied for any new symbol; there is no default. Symbol inherits the getName message, which returns the symbol name.


Method Summary
 java.lang.Object create$setName(Zone aZone, java.lang.String name)
          create:setName: is a combination message defined as a caller convenience.
 
Methods inherited from interface swarm.defobj.CreateC
create, createBegin, createEnd
 
Methods inherited from interface swarm.defobj.CustomizeC
customizeBegin, customizeCopy, customizeEnd
 

Method Detail

create$setName

public java.lang.Object create$setName(Zone aZone,
                                       java.lang.String name)
create:setName: is a combination message defined as a caller convenience. See combination messages for a summary of conventions on combination messages.